SUI ’17- Proceedings of the 5th Symposium on Spatial User Interaction
SESSION: Opening keynote
Fooling your senses: (super-)natural user interfaces for the ultimate display
SESSION: Immersion & presence
RealME: the influence of body and hand representations on body ownership and presence
Smooth immersion: the benefits of making the transition to virtual environments a continuous process
ReflectiveSpineVR: an immersive spine surgery simulation with interaction history capabilities
SESSION: User interfaces
Cloudbits: supporting conversations through augmented zero-query search visualization
Visibility perception and dynamic viewsheds for topographic maps and models
SESSION: Haptics
Evaluating the effect of tangible virtual reality on spatial perspective taking ability
Analysing the effect of tangibile user interfaces on spatial memory
Haptobend: shape-changing passive haptic feedback in virtual reality
SESSION: Gaze
Gaze + pinch interaction in virtual reality
PANEL SESSION: Panel
Spatial user interaction panel
SESSION: Systems & applications
Evaluation of finger position estimation with a small ranging sensor array
GestureDrawer: one-handed interaction technique for spatial user-defined imaginary interfaces
DEMONSTRATION SESSION: Demonstrations
EyeSee: beyond reality with Microsoft HoloLens
GestureDrawer demo: one-handed interaction technique for spatial user-defined imaginary interfaces
Haptic feedback with HaptoBend: utilizing shape-change to enhance virtual reality
Head vs. eye-based selection in virtual reality
Using facial gestures to drive narrative in VR
POSTER SESSION: posters
Look closer: adaptive mobile content zooming based on natural spatial user interaction
Filtering world-in-miniature: visual analytics for immersive virtual experiences
Constraint-based modeling technique for mid-air interaction
Soundspace: toward accessible spatial navigation and collaboration for blind users
Spatial virtual keyboard for wand based virtual reality
A head coupled cursor for 2D selection in virtual reality
Flex: hand gesture recognition using muscle flexing sensors
Player performance with different input devices in virtual reality first-person shooter games
SESSION: Closing keynote
Intuitive spatial interactions in VR: learnings from “job simulator”